I got far enough that I was basically unkillable, and then I think I quit wrong and I didn't get any shards. I don't know the right way, but please make using escape to go back to the menu work. And ideally, save how many you got every minute or so so even if you quit in the middle of a game it gets saved.
Thanks so much for the detailed report, DanielLC — this is exactly the kind of feedback that helps.
Both issues are fixed in the next build:
Escape now takes you back to the menu. Press it once to pause, again to return to the menu (it also backs out of the settings screen).
Your shards are now saved during the run — automatically every ~20 seconds, and again whenever you close or switch away from the tab. So even if you quit in the middle, you keep everything you earned.
On being "basically unkillable": that's a known issue I've been reworking — enemy damage (not just HP) now scales with an adaptive difficulty clock, so late-game runs should stay dangerous instead of turning you immortal. Would love to hear how it feels once the update is live. Thanks for playing! 🚀
← Return to game
Comments
Log in with itch.io to leave a comment.
I got far enough that I was basically unkillable, and then I think I quit wrong and I didn't get any shards. I don't know the right way, but please make using escape to go back to the menu work. And ideally, save how many you got every minute or so so even if you quit in the middle of a game it gets saved.
Thanks so much for the detailed report, DanielLC — this is exactly the kind of feedback that helps.
Both issues are fixed in the next build:
On being "basically unkillable": that's a known issue I've been reworking — enemy damage (not just HP) now scales with an adaptive difficulty clock, so late-game runs should stay dangerous instead of turning you immortal. Would love to hear how it feels once the update is live. Thanks for playing! 🚀